﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

namespace Modules.Guide.Runtime
{
#if UNITY_EDITOR
    [CustomEditor(typeof(GuideSceneLoad))]

    public class GuideSceneLoadEditor : Editor
    {
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            GuideSceneLoad curve = (GuideSceneLoad)target;
            if (GUILayout.Button("拆分新手场景"))
            {
                curve.SetPlayInfos();
            }
        }
    }
#endif
}

